﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ZM.RedDotSystem
{
    public class RedDot_TaskBox3_2 : RedDotTreeNode
    {
        public override bool RefreshRedDotState()
        {
            redDotActive = RedDotDataMgr.Task_Box3_2_isRead == false;
            Debug.Log("Task_Box3_2_isRead redDotActive:" + redDotActive);
            return base.RefreshRedDotState();
        }
    }
}